If you are using render passes then go to the render passes tab and make sure the Image color profile and the Tonemap type are set to linear Next go to the render settings and under Octane Render, set the Render Buffer Type to Float(Linear) Next go over to the Custom LUT tab in the Camera Imager panel, make sure the LUT strength is set to 1 and search for the LUT which can be downloaded here : Next tick the natural response box and set the gamma 1 Next open up the camera imager tab in the octane settings and set the response to Linear. Once you have converted all the files to ACEScg, open up c4d and in the project settings tab, set the input colour profile to Linear.
![octane render for c4d octane render for c4d](https://i.ytimg.com/vi/QUR_EWM8xwQ/maxresdefault.jpg)
Its name your price and I couldn’t recommend it more. I personally use this great tool by Mr Lixm. you can do this in any compositor with OCIO support eg. Once rendered out of octane as a linear exr, you can then import the render into your compositor as ACEScg (below)įirst you need to convert all your textures / plates / IBLs into ACEScg. Nuke Viewer (With sRGB (ACES) view transform)Īs you can see there is very little difference and although it is not perfect, it is certainly a lot closer than the default gamma 2.2 sRGB transform in Octane (below) The ODT is not perfect and does struggle in very extremely bright scenes but it is very rare in which that sort of situation would be required. cube LUT (the LUT format that octane supports) that imitates the sRGB (ACES) transform so the linear data is tone mapped in the live viewer in a similar way to the Output - sRGB ODT. To get around the ODT issue, I have created a. The way we get around the lack of IDT is by pre converting all our textures / plates / IBLs into ACEScg so they have the AP1 Primaries when imported into Octane, rather than ingested with an IDT. i’m in the process of making this possible for rec.
![octane render for c4d octane render for c4d](https://lightmap.s3-eu-west-1.amazonaws.com/docs/external_images/HDRLS_T2_C4D_OCTANE.png)
this method replicated the sRGB (ACES) odt also known as Output - sRGB. I have found a workaround but it is far from perfect so it is simply should be used to visualise what the render should look like in a compositing program. I’m sorry if I use the wrong jargon as this is all still a bit new to me.Ĭurrently, octane does not have any form of OCIO support meaning we don’t natively have access to IDTs and ODTs. Hi all, this is just a little thread which I hope can help some Octane users and maybe spark a discussion that could lead to improving the technique I am currently using to use ACEScg in Octane for Cinema 4D. Octane for C4D (temporary work around until OCIO is supported)